cherry li

Penny / Financial wellbeing / Product design

A pause before
the purchase.

Budgeting tools often explain what happened after the money is gone.

Penny helps young adults understand what matters, notice everyday tradeoffs, and connect small spending decisions to longer-term goals.

My role
Product Designer
Scope
Research, UX, UI & prototyping
Research outcome
3 behavioral patterns identified
Outcome
High-fidelity prototype & usability insights
The product direction

Make reflection useful
before spending.

Priorities / Daily choices / Goal progress
Penny daily challenge screenPenny budget and spending screen

01 / The problem

Good intentions meet everyday spending.

Many young adults download financial apps because they want to save more, spend smarter, and feel in control.

But budgeting often starts to feel cold, stressful, and easy to avoid. Support usually arrives after spending, when a lower balance or a monthly chart explains what already happened.

Penny reframes those stressful moments as small chances to pause, reflect, and choose with intention.

Sketch of a stressed person reviewing paperwork after spending
Money feels overwhelming after the spending already happened.
Sketch of a person choosing between shopping and saving
Every small purchase becomes a choice between now and later.

The opportunity

Move support from
“What went wrong?” to
“What matters right now?”

The design challenge was to support awareness without making the experience controlling, restrictive, or judgmental.

02 / Research & insight

Three patterns explained why budgeting tools were easy to abandon.

Through 18 in-depth interviews with young adults ages 18 to 30, supported by competitive analysis, affinity mapping, and journey mapping, I identified three recurring barriers between good intentions and everyday decisions.

18In-depth interviews
3Behavioral patterns
4Designed moments
Illustration of small purchases accumulating into stress01

Small spending stays invisible.

Small purchases are easy to dismiss until they add up and become a source of stress.

Design implication Make the effect of small choices visible before patterns accumulate.

Illustration contrasting impulse and reflection02

Impulse happens first.

Reflection usually comes later. Users need support before spending, not only afterward.

Design implication Move reflection to the moment when a decision can still change.

Illustration connecting daily spending with savings goals03

Goals feel disconnected.

Users struggle to see how one everyday choice changes progress toward something they care about.

Design implication Connect daily decisions to progress users personally value.

How might we

How might we help young adults build awareness and reflection around impulsive spending without adding more pressure?

Making sense of the problem

Research became a decision-support system.

Mind mapping, affinity mapping, SCAMPER, competitive research, and SWOT analysis helped organize the opportunity around behavior rather than another tracking dashboard.

Mindmap, affinity map, SCAMPER, competitive research, and SWOT analysis

Why we mapped the spending journey

The key moment happens before regret.

Mapping the journey showed that reflection spiked only after the balance dropped. The opportunity was to add small moments of awareness while a choice was still being made.

Before / Reflection arrives after spending
Current spending journey with reflection after the balance drops
After / Mindful moments connect choices and goals
Proposed journey with mindful moments across priorities and goals

03 / Three design directions

The experience follows the moments where intention can change.

Research translated into three connected directions: understand priorities, pace daily spending, and make progress toward goals visible.

01

Know my priority.

The user wants to save for a bigger goal while still enjoying everyday life.

Design goal / Help users understand what they value before setting a budget.

Before
Many spending categories without a clear priority
Now
Penny ranks what matters before budgeting
02

Be consistent.

During the week, small temptations such as coffee, delivery, or going out can quietly consume a budget.

Design goal / Turn limits into clear, flexible spending moments.

Before
Scattered spending reminders and worries
Now
Penny spending tickets structure daily choices
03

Achieve my goals.

A skipped purchase becomes more meaningful when the user can see what that choice protected.

Design goal / Connect everyday decisions to visible long-term progress.

Before
Charts that do not connect spending with personal goals
Now
Penny surfaces progress toward personal goals

04 / The designed experience

Four moments turn passive tracking into active reflection.

The final prototype carries the three design directions through onboarding, daily choices, flexible tradeoffs, and progress toward goals.

01

Start with what matters.

Instead of treating every category equally, Penny asks users to compare priorities and review their ranked spending values.

This gives the budget a personal order before numbers and limits enter the experience.

Design intent / Make the system reflect the user’s values.

Priority comparison and ranked spending values screens
Priority ranking / From comparison to a personal order.
02

Make daily limits tangible.

Penny turns abstract category budgets into countable spending tickets, such as two dine-out moments remaining.

The structure supports pacing without making everyday enjoyment feel forbidden.

Design intent / Build awareness without punishment.

Daily challenge and category budget screens
Spending tickets / Pace small decisions across the week.
03

Show the tradeoff before committing.

Split, merge, and trade actions let users adjust a plan while keeping the consequence visible.

Instead of simply adding more spending, the interaction asks what should change elsewhere.

Design intent / Preserve flexibility while making the cost legible.

Savings goals and routine tradeoff screens
Flexible tradeoffs / Adjust with the consequence in view.
04

Make progress feel personal.

Reports, achievements, and goal updates show what mindful choices helped protect, along with what the user spent.

This connects daily behavior to progress that feels emotionally relevant.

Design intent / Turn reflection into motivation.

Monthly spending report and personal achievement screens
Goal progress / Connect choices with what they support.

05 / User testing

Polish only works when the product is understood.

We tested the high-fidelity prototype to learn whether Penny’s core features were clear and whether the experience felt supportive.

01

Clarify Split, Merge, and Trade.

Users liked having flexible control, but the purpose of each action needed clearer explanation.

Testing feedback on Split, Merge, and Trade
“I am not sure what the purpose of these features is as a first-time user.”Participant feedback
02

Make achievements meaningful.

Users understood the reward system, but wanted badges and numbers to feel more specific and motivating.

Testing feedback on Penny achievements
“I like the achievement system, but the badges could be more interesting.”Participant feedback
03

Explain Spending Alignment.

Users were interested in alignment data, but needed clearer labels, timeframe, and context.

Testing feedback on Spending Alignment
“I am not sure if the data is for this month or this week.”Participant feedback

What I carried forward

Motivation matters as much as clarity.

Penny showed that budgeting is not only a numbers problem. It is also about timing, emotion, and motivation.

Users do not need more pressure around money. They need clearer support at the moment of decision.

The product’s most useful shift was moving reflection from after spending to the point where a choice can still change.